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Merge branch 'tweak/logging' into 'dev'
Set some stats logging to debug See merge request crafty-controller/crafty-4!635
This commit is contained in:
commit
3de57ec4b2
@ -24,6 +24,7 @@
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- Make files hover cursor pointer ([Merge Request](https://gitlab.com/crafty-controller/crafty-4/-/merge_requests/627))
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- Make files hover cursor pointer ([Merge Request](https://gitlab.com/crafty-controller/crafty-4/-/merge_requests/627))
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- Use `Jar` class naming for jar refresh to make room for steamCMD naming in the future ([Merge Request](https://gitlab.com/crafty-controller/crafty-4/-/merge_requests/630))
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- Use `Jar` class naming for jar refresh to make room for steamCMD naming in the future ([Merge Request](https://gitlab.com/crafty-controller/crafty-4/-/merge_requests/630))
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- Improve ui visibility of Build Wizard selection tabs ([Merge Request](https://gitlab.com/crafty-controller/crafty-4/-/merge_requests/633))
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- Improve ui visibility of Build Wizard selection tabs ([Merge Request](https://gitlab.com/crafty-controller/crafty-4/-/merge_requests/633))
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- Add additional logging for server bootstrap & moves unnecessary logging to `debug` for improved log clarity ([Merge Request](https://gitlab.com/crafty-controller/crafty-4/-/merge_requests/635))
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### Lang
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### Lang
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TBD
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TBD
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<br><br>
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<br><br>
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@ -226,7 +226,7 @@ class Stats:
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def get_server_players(self, server_id):
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def get_server_players(self, server_id):
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server = HelperServers.get_server_data_by_id(server_id)
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server = HelperServers.get_server_data_by_id(server_id)
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logger.info(f"Getting players for server {server}")
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logger.debug(f"Getting players for server {server['server_name']}")
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internal_ip = server["server_ip"]
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internal_ip = server["server_ip"]
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server_port = server["server_port"]
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server_port = server["server_port"]
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@ -834,6 +834,7 @@ class ServerInstance:
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f"Assuming it was never started."
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f"Assuming it was never started."
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)
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)
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if self.settings["stop_command"]:
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if self.settings["stop_command"]:
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logger.info(f"Stop command requested for {self.settings['server_name']}.")
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self.send_command(self.settings["stop_command"])
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self.send_command(self.settings["stop_command"])
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self.write_player_cache()
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self.write_player_cache()
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else:
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else:
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@ -903,6 +904,9 @@ class ServerInstance:
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if not self.check_running():
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if not self.check_running():
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self.run_threaded_server(user_id)
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self.run_threaded_server(user_id)
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else:
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else:
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logger.info(
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f"Restart command detected. Sending stop command to {self.server_id}."
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)
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self.stop_threaded_server()
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self.stop_threaded_server()
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time.sleep(2)
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time.sleep(2)
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self.run_threaded_server(user_id)
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self.run_threaded_server(user_id)
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@ -1679,7 +1683,7 @@ class ServerInstance:
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def get_server_players(self):
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def get_server_players(self):
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server = HelperServers.get_server_data_by_id(self.server_id)
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server = HelperServers.get_server_data_by_id(self.server_id)
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logger.info(f"Getting players for server {server}")
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logger.debug(f"Getting players for server {server['server_name']}")
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internal_ip = server["server_ip"]
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internal_ip = server["server_ip"]
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server_port = server["server_port"]
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server_port = server["server_port"]
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